Pathfinder
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Jester's Jaunt
You Teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and the teleportation cannot end in a space that is by nature hazardous to the Creature you are teleporting.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantiations
Level
Bard 3
Range
Touch
Saving Throw
Will negates
School
Conjuration (teleportation)
Spell Resistance
Yes
Target
One living creature
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